Gears Tactics is the very first game to ship with support for DirectX 12 Variable Rate Shading (VRS), one of the major features in DirectX 12 Ultimate. VRS let Gears Tactics achieve large performance gains – up to 18.9% (!) – on a wide range of hardware with a minimal impact on visual quality. DirectX 10 This release has become an orphan. It will only run on Windows Vista and even Vista can be updated to DirectX 11. For running DirectX 10 on Windows XP or 2000, see DirectX 11 above. DirectX 9.0c DirectX 9.0c is the last officially supported version for Windows XP and 2000.
Download DirectX 9,11,12,13,14 Offline Installer Setup For Windows 10, Windows 7, Windows 8, 8.1, Vista, and Windows XP. It is the full offline installer standalone setup direct single click download of DirectX 9,11,12,13,14.
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DirectX 14 Overview
DirectX is a product of none other than Microsoft. It is an efficient assortment of APIs (application programming interfaces) which was first introduced in September 1995 for users to carry out multimedia based tasks especially for making gaming programs on the platforms of Microsoft operating systems. The naming of the product has a unique phenomenon attached to it. Basically, the names of all the interfaces (APIs) incorporated in the product starts from the word “direct” (reason being unknown!) such as DirectDraw, Direct Compute, Direct3D, DirectMusic, DirectInput, DirectSound, DirectPlay and so on. DirectX is a short term donating all these APIs where X stands for particular API names. The later development of Microsoft in the area of gaming consoles used X as the base of its name. We are talking about none other than the famous Xbox which is based on the technology of DirectX. The Xbox is a code for DirectX box but for commercial purpose, it is shortened as X Box. Direct3D is another name which people use for DirectX and there is nothing to be confused about whether they are talking about DirectX or something else. Direct3D is the 3D graphics APIs that are used within DirectX. Direct3D is used widely in video game development for Microsoft operating systems (Windows) and Xbox (an array of gaming consoles by Microsoft).
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It is also used for additional software applications to perform the tasks related to graphics and visualization such as engineering of CAD/CAM Being the most extensively broadcasted component of DirectX, the names DirectX and Direct3D are commonly interchanged by users. DirectX technology is advancing and is being introduced in the market in upgraded versions since its initiation in 1995. Listed below are the DirectX versions from 9.0 to 14 along with their specs and details.
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DirectX 9
DirectX 9 with a longer shader program was released in 2002 for Windows 98 till XP and is also supported by subsequent versions of Microsoft OS. The features include
- HLSL: The powerful High-Level Shader Language by Microsoft.
- Advanced design tools: A set of tools for developing rich multimedia effects including full spectrum color graphics, 3-D animation and advance audio aptitudes.
- DirectSound: It not only passes audio to sound card but also records and mixes sound while adding interesting sound effects. DirectSound also has the ability to capture audio data from various input devices such as a microphone.
- Direct3D: It enriches programmability from low-level graphics to advance programmable i-e vertex shader 2.0 and pixel shader 2.0.
- DirectCompute: it enables the developers to use a discrete graphics card that can accelerate applications that are gaming or non- gaming while improving the graphics of their projects.
- High-precision, floating-point color: This feature increase the visual quality by inducing128 bit floating-point color per pixel.
- DirectX 10: Microsoft released its updated version DirectX 10 in 2006 to align it with Windows Vista, its latest operating system. DirectX 10 was adorned with many appealing updates so gamers can enjoy the latest games with enhanced audio and visuals. The updated version includes the following replacements and enhancements.
- Shader Model 4: This is an enhanced model of Shader model 2 for upgraded graphics
- XInput: This feature is upgraded for Next-generation controllers replacing DirectInput to provide a cutting edge system action mapping.
- XACT: XACT or Cross-platform Audio Creation Tool replaces DirectSound to provide the high-level audio library for players.
- Direct3D incorporations: Versions of Direct3D 9, Direct3D 9Ex and Direct3D 10 are incorporated in DirectX 10 to attain backward compatibility. Only DirectX 10 outdoes the previous versions as they were for Windows XP while DirectX 10 enjoys the details and advancement of Windows Vista.
DirectX 11
Microsoft revealed DirectX 11 in Seattle during the 8th event of Gamefest, 2009. The upgraded version is enhanced with the support of Direct Compute, tessellation and multi-threading so the developers of video games can use multi-core processors in a better way. Direct3D 11 can run on Windows Vista, 7, 8 and 10. The key features include
- Tessellation: The features are enabled in DirectX 11 for enhanced and real-time rendering
- Shader Model 5.0: Shader 5 replaces shader 4 from DirectX 10 for best possible graphics
- DirectCompute 11: This feature further accelerate the programming along with enhanced graphics
- Multi-threading: This feature enables the user to execute multiple threads in parallel
- HDR Texture Compression: This feature provides a high and dynamic range of images and graphics for intriguing outcomes.
DirectX 12
Microsoft has already announced the release of DirectX 12 on March 20th, 2014 in the Gaming Developers Conference but it was officially released on 29th July 2015 with the launch of Windows 10. Max McMullen, the lead developer declared that the main purpose of developing DirectX 12 is to bring the efficiency of the console to the cell phones, tablets, and PCs. The main features that were first introduced in the latest version include:
- Advanced low-level programming: This integration reduces overhead drivers and developers are enabled to apply their own buffers and command lists to GPU.
- Multi-adapter: The feature supports developers to use multiple GPUs simultaneously on a single system.
DirectX 13
DirectX 13 is the latest version of 2019. The new version is redesigned with the set of arthropod collections that promises new stable limits, enhancements from Direct3D, low-level programmability with enhanced vertex and shader models. The features promise
DirectX 14:
Direct X 14 is a must-to-have product for PC video gaming and enhances the experience of users through high-quality 3D and 2D angle graphics, high level, advance, and intriguing audiovisuals. DirectX 14 focuses on providing a remarkable boost in artistic grandeur along with enabling a notable decrease in CPU cost in terms of application programming interfaces. The new version includes all the features of its predecessors but with more advancement and up gradation to provide maximum ease and interest to the users.
DirectX 14 Features
![Directx 14 Directx 14](https://i.ytimg.com/vi/KG_9gnt7m1k/maxresdefault.jpg)
We mentioned all the latest new features of DirectX 14 below.
- Highly productive execution.
- Multi-center control of the processor.
- High-level shading impacts.
- High-level 3D rendering.
- Fluent movement.
- Multithreading.
- Enhanced Tessellation for real-time rendering giving genuine impacts.
- Smooth mapping system.
- Increased speed particularly for photograph managing programs.
- Multi-adapter.
- Advanced low-level programming.
- HDR Texture Compression.
- Tessellation.
Technical Setup Details
Title: | DirectX 14 Free Download [All IN ONE] |
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Setup File Name: | directx_Jun2010_redist.exe, DirectX_11_Technology_Update_US.zip,PIX-1904.23.exe, |
File Size: | 95.62 MB, 91.5 MB, 43MB, 95.5 MB |
Compatibility: | 64-bit (x64) and 32-bit (x86) |
Setup Type: | Offline Installer |
File Type: | .exe |
License Type: | Commercial Trial |
Developers: | Homepage |
System Requirements For Installation
Have a look, at the system requirements before downloading the DirectX 9,11,12,13,14 Offline Installer Setup For Windows trial version.
Operating System: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10.
System RAM: 2.00 GB
Processor: Intel Core 2 Duo.
System Hard Disk: 1.00 GB
Operating System: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10.
System RAM: 2.00 GB
Processor: Intel Core 2 Duo.
System Hard Disk: 1.00 GB
Download DirectX for Windows
You can download the DirectX 14 by clicking on a single link download button.
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★ ★ ★ ★ ★ Rated (5.0 of 5.0) by 4 reviewers.Kelly Heffner Wilkerson
October 27, 2019 at 4:25 PM
Categories: Development | View Comments
October 27, 2019 at 4:25 PM
Categories: Development | View Comments
Earlier this year, I bought a new gaming PC (a super duper MSI gaming desktop) after years of playing Final Fantasy XIV on Windows via bootcamp on my Mac. As expected, it was like playing an entirely different game, with better graphics, better frame-rate, and no annoying reboot to Windows in between. However, what I didn't expect was to run into a problem where FFXIV intermittently crashes on my fancy new designed-for-gaming PC.
This post is dedicated to the six months I spent mutating and finally ridding myself of the FFXIV errors and crashes on my Windows 10 PC. I'm going to start with the errors I experienced, the short, short version of the fix that worked, but then go for the long story, because I don't actually know if it's a combination of some other tweaks I did that fixed the error.
'A fatal DirectX error has occurred.(11000002)'
The error originally presented itself as a frequent
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Also, is anyone else bothered by the lack of a space after the period in this error message?
'An unexpected error has occurred. Exiting FINAL FANTASY XIV.'
After some initial tweaking (see longer story below) the crashes were sometimes the fatal DirectX error, and sometimes this much more helpful 'An unexpected error has occurred.' with a stack trace.
(After a few months of this, the error was not unexpected!)
The short, short version: How I Finally Fixed the FFXIV Crashes
The final nail in the coffin on my FFXIV-crash safari was disabling audio/sound enhancements for my audio. We'll talk about how I got here in the long version, but here's how to disable audio enhancements:
- Open the Windows 10 Sound properties. (How you get there depends on your Windows 10 setup. Right-click on the speaker icon in the lower right corner of your screen and select 'Sounds'. Or open Control Panel > Hardware and Sound > Manage Audio Devices. Or open Control Panel > System > Sound > click Sound Control Panel on the right side.)
- In the first tab, 'Playback', select the audio device you use for FFXIV and click 'Properties'. If you don't know which audio device you use for FFXIV you can disable others to narrow it down, or right-click on each choice and click 'Test' to see if it's the right output.
- In the Properties window, select the 'Enhancements' tab. Or if you don't have Enhancements, choose 'Advanced'.
- From the Enhancements tab, check the checkbox 'Disable all enhancements'. Or if you're in the Advanced tab, uncheck 'Enable audio enhancements'.
Reference: What Is “Windows Audio Device Graph Isolation” and Why Is It Running on My PC? - Walter Glenn, How To Geek
The long version: Fixing FFXIV Crashes
Originally, I was getting intermittent (once an hour)
'A fatal DirectX error has occurred.(11000002)'
errors and FFXIV would crash to desktop. All of the searching I did online lead to it being a video driver issue (more on that later) and the fix being to reinstall the video drivers. Doing that was not only a huge pain in the butt, it also didn't change a thing!During each crash, my sound would also get wonky for a second before the actual error dialog would appear. Given that I know FFXIV's long history of audio issues (ahem before Shadowbringers, don't change your audio output unless you'd like to not have sound anymore, or how trying to use my AirPods over bluetooth would cause my game to crash), and that DirectX also involves audio and not just video, I reinstalled my Realtek audio drivers, and changed my audio jack from the front jack to the rear PC jack. After doing the audio adjustments, the 11000002 intermittently changed to the
An unexpected error has occurred. Exiting FINAL FANTASY XIV.
with the XAudio2_7.dll
stack trace. To me, this felt like progress because it (to me) confirmed an audio-based issue.At this point, the big thing to notice for me is that the problems occur somewhat randomly. Sometimes a transition/cut scene.. sometimes just sitting idle in a city. Sometimes I got a full crash to desktop, sometimes the audio and video froze for a moment and then everything came back.
I did a lot of uninstalling and reinstalling drivers at this point, and trying to find older drivers, beta drivers, etc. None of it helped. Usb 2.0 serial driver windows 10 64 bit. I also did a system refresh and re-setup my PC. Again, in addition to being a pain in the butt, this didn't help. At this point I noticed a couple of things:
- When I had Chrome open and alt+tabbed, I'd get the crash more frequently. (Not always.)
- Windows 10 security update running in the background would correlate to crashes occasionally. (But again, not always.)
- Smart tiles when I opened the windows 10 start menu definitely contributed. I turned all of my smart tiles off and it helped reduce the frequency of the crashes a little.
- I disabled Cortana by using the group policy editor. I have no idea if this helped further reduce the frequency of the crash at this point, but it certainly didn't get rid of them completely.
To me, this started feeling like the kind of bug where FFXIV temporarily being put into the background for other processes to do something (updates, lots of stuff running, something unknown so far) was contributing to the problem. My speculation was something like the audio processing queue overflowing due to not being able to process the audio quickly enough when other processes cut in. Again, pure speculation.
Now, I was always on the hunt for extraneous processing. Every time I logged in to play FFXIV I would:
- Open Task Manager, go to the details tab, right click on the FFXIV process and set the priority to High. Do not set the priority to Real-time!
- In Task Manager details tab still, right click and 'End Process Tree' on extraneous junk that I knew was extraneous junk. Microsoft Edge being the notable one in my mind.
This combo of really tuning multitasking down while playing seemed to help keep the crash down to once every couple hours. But it was still irritating, and this PC should be good enough to handle doing many many things at once.
I was well trained to do this task manager dance for a few months, and then I bought myself new monitor and speakers. In addition to being a swanky monitor with a curve (I feel so fancy), it also had a built in audio jack so I could run the sound via HDMI or Display Port, and then plug the new speakers in to the monitor instead of to the PC rear audio jack.
- I set up the monitor to run audio/video via Display Port, and audio to run through the monitor, and FFXIV crashed pretty much constantly.
- I set up the monitor to run audio/video via HDMI, and audio to run through the monitor, and FFXIV crashed pretty much constantly.
- I set the monitor to run via HDMI, and ran the audio back through the read port, and I was back in business with only a crash every few hours.
I point this out just as reinforcement to myself that this was an audio-based issue.
Flash forward a couple more months of tuning down the multitasking with Task Manager, when I got irritable one day, and just sat watching Task Manager Processes tab with FFXIV alt tabbed out (background music running when in background) watching for a spike in something. (I sorted the list by descending CPU utilization to watch for something to pop to the top of the list.)
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Finally, I saw something interesting: 'Windows Audio Device Graph Isolation' spiked to the top of the list. It had both things I wanted in a lead on the problem: audio and intermittent spiking!
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A little Google Google and I ended up this article: What Is 'Windows Audio Device Graph Isolation' and Why Is It Running on My PC? which explains that problem audio enhancements can cause the Windows Audio Device Graph Isolation to have abnormally high resource usage, and then goes on to detail how to disable audio enhancements. Again, here are the instructions for disabling audio enhancements:
- Open the Windows 10 Sound properties. (How you get there depends on your Windows 10 setup. Right-click on the speaker icon in the lower right corner of your screen and select 'Sounds'. Or open Control Panel > Hardware and Sound > Manage Audio Devices. Or open Control Panel > System > Sound > click Sound Control Panel on the right side.)
- In the first tab, 'Playback', select the audio device you use for FFXIV and click 'Properties'. If you don't know which audio device you use for FFXIV you can disable others to narrow it down, or right-click on each choice and click 'Test' to see if it's the right output.
- In the Properties window, select the 'Enhancements' tab. Or if you don't have Enhancements, choose 'Advanced'.
- From the Enhancements tab, check the checkbox 'Disable all enhancements'. Or if you're in the Advanced tab, uncheck 'Enable audio enhancements'.
I haven't had a single crash after disabling the enhancements. (Knock on every piece of wood in my house..) I no longer have to elevate the process priority for FFXIV or close other processes in the Task Manager.
At this point, I should go do some more things, like try my display port or HDMI for audio, or see what enhancements I have and try to narrow down the problem enhancement. But, I'm just happy to be playing crash-free.. fingers crossed.